Rick's Serial Fantasy
Morgan's Knot
A mystical sanctuary for volunteers
ready to defend all that's right and true
With a subtle twist on our perception of what is real and what is possible, Stiller has crafted an expansive fantasy world inhabited by naive young heroes and fearsome villains vying for control of powers capable of transforming the planet into paradise or enslaving the population under tyrannical oppression.
Join the adventure, as young Adrian begins to unravel the secrets of the Powers and embarks on a quest to collect allies from around the world to battle a sinister legion intent on imposing a dark world order of total domination.
This tale is written as a serial, where the end of the first episode is the beginning of the second and so on. The story assumes that the reader is aware of secrets and mysteries revealed to our young heroes in previous volumes. I recommend reading them in sequence to maintain continuity
Welcome to Morgan's Knot! Visit the shops in the village, the Observatory, the warrens in the Black Mountain, and of course, the House of the Four Seasons! If weather permits, swim at the crescent beach or take a picnic to the forest to share with our animal friends.
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Morgan's Knot
Episode I
The saga opens as young Adrain begins to unravel the strange secrets of Morgan's Knot and embarcks on a perilous quest to foil a militia of exiles who are plotting to seize mystical energies that empowered heroes and tyrants throughout history
islands of the children
Episode II
Desperate to rescue his shipwrecked parents, Adrian and his friends set off to locate an uncharted island in the Pacific where they join a tribe of children and a troupe of circus animals to battle a brutal band of pirates
Preview opening chapter
Preview opening chapter
Ice Island
Volume III
The adventure continues wiht Adrian, Alius, and Raffe racing around the world to thwart Zepallo, a mysterious villain, who is binding the dark vectors into a web for global domination.
Islands of Glass and Steel
Episode IV
Adrian and Alius demolish international diplomacy to free Raffe from Zepallo's secret command center in a subterranean labyrinth.